As a guy who spent a lot of hours in Battlefield games I see some similarities in the behaviour of automatic weapons - vertical and horizontal recoil of weapons.
When VATS stops working, only you, your rifle and skill remain on the battlefield.
First of all, your accuracy will depend on how and with what you shoot.
It may seem that using an automatic rifle is about filling enemy with bullets, and yes but only in such a way that as many of bullets are able to reach the oponent. You have 20-30 rounds at your disposal, pressing LMB will empty your magazine in seconds. You can't waste these rounds.
Weapon selection
I often hear that damage is most important. Yeah, but are you sure?
Imagine that you have two rifles: A and B.
A - deals 100 damage but has big and hard to control recoil, B - deals 50 damage, almost no recoil,
Only half of 10 bullets from rifle A reach your enemy. All 10 bullets from rifle B reach your enemy.
With such an approach, damage is not an obvious choice.
Best example of this is Handmade and Fixer. Second rifle deals more damage but it is losing with handmade because of it's accuracy. Every ballistic weapon has a feature of "accuracy" - higher accuracy, less recoil. Simple, right? This is how the numbers looks like.
ACCURACY OF WEAPONS WITHOUT MODIFICATIONS |
Weapon | Accuracy |
Handmade | 71 |
Assault Rifle | 71 |
Fixer | 62 |
Submachine gun | 54 |
The game is often being adjusted under the hood, and to have precise results, its necessary to periodically retest everything. If there's something that you think should be retested, or you want to share: