So-called Limb Damage Bug

What more likely is a Furious Bug

Info status: Published | Feb. 23, 2020, 9:07 p.m.

In short, it seems like the effects listed below are all capable of adding Furious bonus in high rare of fire high latency situations. It also seems that furious is the only effect that is applying cap on the bonus. It makes some weapons ridiculously powerful in certain scenarios.

This piece of information has emerged in discussion happening on Dataminers discord 'FO76 Datamining'. Eckserah, the person thanks to which we all have our nuke codes, has looked into what is happening, and is now attributting the issue to this record and the change that was done to fix the Furious and it's tendency not to work at all. From what it seems, the actual damage processed by the server behaves like certain effects were, besides their main function, additionally Furious effect. The displayed damage numbers are unaffected, yet the actual health consummed doesn't reflect the numbers. The targets are being shredded. The ranged effects on the list are:

  • Junkies
  • Limb Damage
  • Furious
  • Instigating
  • Stalkers
  • Medics
  • VATS accuracy
  • Bashing damage
This doesn't reliably happen for effects other than Furious, but you can see that high rate of fire weapons containing these effects start shredding shortly after you commence fighting a target. Interestingly, besides the Junkies which are now capable of outdamaging bloodbuilds, this puts effects that are quite often underperfoming in 'decent' category. The specifics are still being investigated, if you have an interesting data point to add to the puzzle, pass it to Dataminers or drop it into contact form here, we'll get it there.



 The game is often being adjusted under the hood, and to have precise results, its necessary to periodically retest everything. If there's something that you think should be retested, or you want to share: