How to test range

An experiment you definitely should do

Info status: Published | Jan. 24, 2020, 9:45 p.m.

This website refers to distance parameter multiple times, and I strongly suggest repeating those tests on your own screen, because I find it extremely hard to gauge the distances just looking at the pictures presenting them. This can be partially done with one people, but is best done with two people. You need to have some junk on you, and then you need to get killed. The loot bag that you'll drop will be displayed on your compass, together with the distance. This distance is the definition of 'meters' throught the website, and will allow you to precisely gauge effectiveness of tested weapons. If you're not aware of your current distance, and where it stays on the damage curve, your damage tests are incomplete, flawed, and prone to misinterpretation. You want to check this out precisely and learn following distances, and how to judge them on your particular screen - 10, 25, 50, 100 meters. The radius of 10m from yourself is where weapons don't suffer range penalty, all sneaking targets are always discovered, and nearby enemy player presence is being considered "in combat" in PvP terms. The radius of 25 meters is as far as long-barrel guns don't suffer distance penalties, if their user don't use range-increasing perks. The radius of 50 meters is as far as VATS targeting is possible. It's also point where extreme majority of the weapons has reached its maximum distance penalty to damage - it doesn't go even lower the further you shoot. The radius of 100 meters is as far as damage can be dealt. If you stand 100.3 meters from your target and start sending headshots their way, they will be seen as fireworks disappearing right before the targets face. The impact of Long Shot perk card (and other range cards for their respective weapon categories) over the damage is seen on the graph below. Above 100 meters, rendering status of your opponents is not clear. This makes visibility and invisibility effect work inconsistently.



 The game is often being adjusted under the hood, and to have precise results, its necessary to periodically retest everything. If there's something that you think should be retested, or you want to share: