Welcome to FED76 Pricing Controls. Here you can propose changes to values in FED76 database.
This is now in BETA stage, and is not yet ready - I just want to incorporate your feedback as soon as possible - imprezobus
How to use this
First, it'd be great if you'd play around a moment with our Detailed Pricing. It'll give you an idea on how the numbers in this tool come together.

In short, the algorithm multiplies series of numbers together to produce the final output. There's a number for every weapon, every effect, and certain relationships (i.e. Quad on weapons with low magazine). If you change effect multiplier from i.e. 2.0 to 3.0, every roll with this effect will increase it's value 'to 3/2 of old value' or 'by 50%'.

If you're interested in seeing the impact of your changes live, you can add items to observed items list, and each change you'll apply will be reflected on them.

When you think you've reached a sweet spot, press "send", and the tool will prepare a wider list of rolls that would be affected by your changes. If you're satisfied with that list, copy the link to it and send it to us.

Finally, there are some special rules which are worth explaining:
🚫 Ignored Multipliers:
- These effects don't impact the prices of such items
Rules with caps icon:
- instead of regular calculated value, this flat value will be used.

💢 Legacy Effects:
- The things that can't be obtained anymore shouldn't be priced by an algorithm. Show it to people.
💩 Hacked items:
- We won't be pricing what should've been removed years ago. People who need them shud git gud instead 🖕
Known bugs and accepted feedback:
💥 Changing too many things at once causes whole thing to go boom. Try staying under 5 changes.
💥 There are no proper error messages if things go boom
💥 If something goes boom, the view that shows up after pressing "send proposition" doesn't display anything smart
💥 Changing values of special rules with 'caps icon' produces some irrelevant entries

👨‍💻 The logic to produce list of affected items based on your changes is not 100% finished
👨‍💻 There is no ability to add/remove special rules yet

💌 ✔️ Implement possibility to specify rolls you want to observe
💌 ✔️ Display changes to these items in 'real time' - before clicking "send proposition"

💥 - bugs, 👨‍💻 - not completed, 💌 - feedback from awesome people, ✔️ - implemented


⮝ Item multiplier:
x 0.5
🔃Additional modifiers for .44 Revolver
🔃Additional modifiers for .44 Revolver
⮝ 25% increased Fire Rate:
x 0.8
⮝ TS/E/25   â„¹  
< 2500
⮝ TS/E/-   â„¹  
< 500
⮝ Item multiplier:
x 2.8
🔃Additional modifiers for .50 cal Machine Gun
🔃Additional modifiers for .50 cal Machine Gun
⮝ 15% critical fill:
x 0.75
⮝ 90% Reduced Weight:
x 1.5
⮝ Junkie's:
x 1.0
⮝ Quad:
x 1.2
⮝ AA/FFR/250   â„¹  
< 5000
⮝ AA/FFR/-   â„¹  
< 4000
🚫 Ignored multipliers
50% Critical Shot Damage
💢 Legacy effects
Double
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for 10mm Pistol
🔃Additional modifiers for 10mm Pistol
⮝ 25% VATS AP Cost:
x 1.5
⮝ Item multiplier:
x 0.9
🔃Additional modifiers for 10mm Submachine
🔃Additional modifiers for 10mm Submachine
⮝ Vampire's:
x 2.0
⮝ Item multiplier:
x 1.0
💩 Hacked rolls
*/E/*, D/*/*
⮝ Item multiplier:
x 0.8
🔃Additional modifiers for Assault Rifle
🔃Additional modifiers for Assault Rifle
⮝ 25% VATS AP Cost:
x 1.5
⮝ Item multiplier:
x 1.8
🔃Additional modifiers for Auto Grenade Launcher
🔃Additional modifiers for Auto Grenade Launcher
⮝ 15% critical fill:
x 0.5
⮝ 50% VATS hit chance:
x 2.5
⮝ 90% Reduced Weight:
x 1.5
⮝ Explosive:
x 0.1
⮝ Furious:
x 0.4
⮝ Two Shot:
x 3.0
💩 Hacked rolls
D/*/*, Q/*/*
⮝ Item multiplier:
x 0.5
🔃Additional modifiers for Black Powder Blunderbuss
🔃Additional modifiers for Black Powder Blunderbuss
⮝ 15% faster reload:
x 2.0
⮝ 250 DR while reloading:
x 2.0
⮝ 90% Reduced Weight:
x 1.5
⮝ Breaks 50% slower:
x 1.0
⮝ Furious:
x 0.4
⮝ Instigating:
x 2.0
💢 Legacy effects
25% increased Fire Rate, Last Shot
💩 Hacked rolls
D/*/*, Q/*/*
⮝ Item multiplier:
x 0.5
🔃Additional modifiers for Black Powder Pistol
🔃Additional modifiers for Black Powder Pistol
⮝ 15% faster reload:
x 2.0
⮝ 250 DR while reloading:
x 2.0
⮝ 90% Reduced Weight:
x 1.5
⮝ Breaks 50% slower:
x 1.0
⮝ Furious:
x 0.4
⮝ Instigating:
x 2.0
⮝ Vampire's:
x 0.5
💢 Legacy effects
25% increased Fire Rate, Last Shot
💩 Hacked rolls
D/*/*, Q/*/*
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Black Powder Rifle
🔃Additional modifiers for Black Powder Rifle
⮝ 15% faster reload:
x 2.0
⮝ 250 DR while reloading:
x 2.0
⮝ 90% Reduced Weight:
x 1.5
⮝ Breaks 50% slower:
x 1.0
⮝ Furious:
x 0.4
⮝ Instigating:
x 2.0
⮝ Vampire's:
x 0.5
⮝ B/E/*   â„¹  
x 2.0
💢 Legacy effects
25% increased Fire Rate, Last Shot
💩 Hacked rolls
D/*/*, Q/*/*
⮝ Item multiplier:
x 1.2
🔃Additional modifiers for Bow
🔃Additional modifiers for Bow
⮝ 25% VATS AP Cost:
x 0.75
⮝ Furious:
x 0.7
⮝ Vampire's:
x 0.5
🚫 Ignored multipliers
15% faster reload, 25% increased Fire Rate
💩 Hacked rolls
*/E/*
⮝ Item multiplier:
x 1.05
🔃Additional modifiers for Broadsider
🔃Additional modifiers for Broadsider
⮝ 25% VATS AP Cost:
x 1.5
⮝ 50% Critical Shot Damage:
x 1.5
⮝ 50% VATS hit chance:
x 2.5
⮝ 90% Reduced Weight:
x 2.5
⮝ Explosive:
x 0.1
⮝ Furious:
x 0.4
⮝ Two Shot:
x 2.5
⮝ TS/50/25   â„¹  
x 1.5
⮝ TS/50H/25   â„¹  
x 2.0
⮝ TS/Hit/250   â„¹  
< 5000
⮝ TS/Hit/-   â„¹  
< 1000
🚫 Ignored multipliers
15% critical fill
💢 Legacy effects
Last Shot
⮝ Item multiplier:
x 1.2
🔃Additional modifiers for Combat Rifle
🔃Additional modifiers for Combat Rifle
⮝ 25% VATS AP Cost:
x 2.0
⮝ Item multiplier:
x 2.0
🔃Additional modifiers for Combat Shotgun
🔃Additional modifiers for Combat Shotgun
⮝ Junkie's:
x 1.0
⮝ Quad:
x 2.0
⮝ Vampire's:
x 2.0
🚫 Ignored multipliers
25% Aiming Damage
⮝ Item multiplier:
x 1.4
🔃Additional modifiers for Compound Bow
🔃Additional modifiers for Compound Bow
⮝ 25% VATS AP Cost:
x 0.75
⮝ Furious:
x 0.7
⮝ Vampire's:
x 0.5
🚫 Ignored multipliers
15% faster reload, 25% increased Fire Rate
💩 Hacked rolls
*/E/*
⮝ Item multiplier:
x 0.3
🔃Additional modifiers for Crossbow
🔃Additional modifiers for Crossbow
⮝ 25% increased Fire Rate:
x 0.25
⮝ Furious:
x 0.4
💢 Legacy effects
15% faster reload, Quad
💩 Hacked rolls
*/E/*
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Cryolator
🔃Additional modifiers for Cryolator
⮝ 25% VATS AP Cost:
x 0.75
⮝ 50% VATS hit chance:
x 0.5
⮝ 90% Reduced Weight:
x 2.0
⮝ Furious:
x 0.8
⮝ Instigating:
x 0.8
⮝ Quad:
x 2.0
⮝ Two Shot:
x 2.5
🚫 Ignored multipliers
15% critical fill, 50% Critical Shot Damage
💢 Legacy effects
Explosive
⮝ Item multiplier:
x 0.7
🔃Additional modifiers for Double-barrel shotgun
🔃Additional modifiers for Double-barrel shotgun
⮝ 25% increased Fire Rate:
x 0.5
⮝ Furious:
x 0.4
⮝ Quad:
x 4.5
⮝ Vampire's:
x 1.2
🚫 Ignored multipliers
25% Aiming Damage
⮝ Item multiplier:
x 2.5
🔃Additional modifiers for Enclave Plasma Gun/Rifle
🔃Additional modifiers for Enclave Plasma Gun/Rifle
⮝ Vampire's:
x 2.0
⮝ V/FFR/*   â„¹  
x 1.4
💩 Hacked rolls
*/E/*, D/*/*
⮝ Item multiplier:
x 0.5
🔃Additional modifiers for Fat Man
🔃Additional modifiers for Fat Man
⮝ 25% VATS AP Cost:
x 0.75
⮝ 90% Reduced Weight:
x 3.0
⮝ Explosive:
x 0.1
⮝ Furious:
x 0.4
⮝ Two Shot:
x 8.0
🚫 Ignored multipliers
15% critical fill
💢 Legacy effects
25% increased Fire Rate, Last Shot, Last Shot
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Flamer
🔃Additional modifiers for Flamer
⮝ 25% VATS AP Cost:
x 0.75
⮝ 90% Reduced Weight:
x 2.0
⮝ Instigating:
x 0.8
⮝ Junkie's:
x 1.0
🚫 Ignored multipliers
15% critical fill, 50% Critical Shot Damage
💢 Legacy effects
Double, Explosive
💩 Hacked rolls
Q/E/*
⮝ Item multiplier:
x 0.4
🔃Additional modifiers for Gamma Gun
🔃Additional modifiers for Gamma Gun
⮝ 25% VATS AP Cost:
x 0.75
⮝ 25% increased Fire Rate:
x 2.0
⮝ Quad:
x 5.0
⮝ Two Shot:
x 1.2
⮝ Q/FFR/*   â„¹  
x 1.0
🚫 Ignored multipliers
15% critical fill, 50% Critical Shot Damage
💩 Hacked rolls
*/E/*
⮝ Item multiplier:
x 1.3
🔃Additional modifiers for Gatling Gun
🔃Additional modifiers for Gatling Gun
⮝ 50% VATS hit chance:
x 0.5
⮝ 90% Reduced Weight:
x 1.2
🚫 Ignored multipliers
25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
Double
⮝ Item multiplier:
x 1.5
🔃Additional modifiers for Gatling Laser
🔃Additional modifiers for Gatling Laser
⮝ 90% Reduced Weight:
x 1.2
⮝ Instigating:
x 0.5
⮝ Vampire's:
x 2.2
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
Double, Explosive, Quad
⮝ Item multiplier:
x 2.5
🔃Additional modifiers for Gatling Plasma
🔃Additional modifiers for Gatling Plasma
⮝ 90% Reduced Weight:
x 1.2
⮝ Instigating:
x 0.5
⮝ Junkie's:
x 1.0
⮝ Vampire's:
x 2.2
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
Double, Explosive, Quad
⮝ Item multiplier:
x 1.5
🔃Additional modifiers for Gauss Rifle
🔃Additional modifiers for Gauss Rifle
⮝ 25% increased Fire Rate:
x 0.3
⮝ Furious:
x 0.4
💢 Legacy effects
Explosive
⮝ Item multiplier:
x 3.0
🔃Additional modifiers for Handmade Rifle
🔃Additional modifiers for Handmade Rifle
⮝ 25% VATS AP Cost:
x 1.5
⮝ 50% Bashing damage:
x 2.0
⮝ Quad:
x 1.5
⮝ Q/50B/25   â„¹  
x 1.5
⮝ Q/50L/25   â„¹  
x 1.2
⮝ Q/*/25   â„¹  
x 2.0
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Harpoon Gun
🔃Additional modifiers for Harpoon Gun
⮝ 25% increased Fire Rate:
x 0.3
⮝ Furious:
x 0.4
⮝ Quad:
x 3.0
⮝ Vampire's:
x 0.8
💢 Legacy effects
Double, Explosive, Last Shot
⮝ Item multiplier:
x 1.5
🔃Additional modifiers for Hunting Rifle
🔃Additional modifiers for Hunting Rifle
⮝ 25% increased Fire Rate:
x 0.5
⮝ Furious:
x 0.4
⮝ Instigating:
x 1.2
⮝ Vampire's:
x 0.5
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Laser Gun/Rifle
🔃Additional modifiers for Laser Gun/Rifle
⮝ Junkie's:
x 1.0
⮝ Vampire's:
x 2.5
⮝ D/E/*   â„¹  
82000+
💢 Legacy effects
Explosive
⮝ Item multiplier:
x 2.5
🔃Additional modifiers for Lever-Action Rifle
🔃Additional modifiers for Lever-Action Rifle
⮝ 25% increased Fire Rate:
x 0.8
⮝ Furious:
x 0.8
⮝ Instigating:
x 1.5
⮝ Item multiplier:
x 2.5
🔃Additional modifiers for Light Machine Gun
🔃Additional modifiers for Light Machine Gun
⮝ 90% Reduced Weight:
x 2.0
⮝ Instigating:
x 0.7
⮝ Junkie's:
x 1.0
⮝ Quad:
x 1.5
💢 Legacy effects
Double
⮝ Item multiplier:
x 0.5
🔃Additional modifiers for M79 Grenade Launcher
🔃Additional modifiers for M79 Grenade Launcher
⮝ 15% critical fill:
x 0.5
⮝ 90% Reduced Weight:
x 2.5
⮝ Explosive:
x 0.1
⮝ Furious:
x 0.4
⮝ Two Shot:
x 2.0
🚫 Ignored multipliers
25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
25% increased Fire Rate, Last Shot, Last Shot
💩 Hacked rolls
Q/*/*
⮝ Item multiplier:
x 1.4
🔃Additional modifiers for Minigun
🔃Additional modifiers for Minigun
⮝ 25% increased Fire Rate:
x 2.0
⮝ 50% Bashing damage:
x 2.0
⮝ 90% Reduced Weight:
x 1.5
⮝ Explosive:
x 1.2
⮝ Instigating:
x 0.5
⮝ Vampire's:
x 1.5
⮝ B/E/250   â„¹  
< 4500
⮝ B/E/-   â„¹  
< 2500
⮝ TS/33/*   â„¹  
x 1.0
⮝ TS/50B/*   â„¹  
x 1.0
⮝ TS/50L/*   â„¹  
x 1.0
⮝ V/50B/*   â„¹  
x 4.0
⮝ V/E/*   â„¹  
x 1.6
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage, 50% VATS hit chance
💢 Legacy effects
Double
⮝ Item multiplier:
x 0.5
🔃Additional modifiers for Missile Launcher
🔃Additional modifiers for Missile Launcher
⮝ 25% VATS AP Cost:
x 0.75
⮝ 25% increased Fire Rate:
x 0.25
⮝ 50% VATS hit chance:
x 0.5
⮝ 90% Reduced Weight:
x 2.0
⮝ Explosive:
x 0.1
⮝ Furious:
x 0.4
⮝ Two Shot:
x 2.0
🚫 Ignored multipliers
15% critical fill, 50% Critical Shot Damage
💢 Legacy effects
Last Shot
💩 Hacked rolls
Q/*/*
⮝ Item multiplier:
x 1.2
🔃Additional modifiers for Pepper Shaker
🔃Additional modifiers for Pepper Shaker
⮝ 15% critical fill:
x 0.7
⮝ 25% VATS AP Cost:
x 0.8
⮝ 50% Critical Shot Damage:
x 0.8
⮝ 50% VATS hit chance:
x 0.8
⮝ 90% Reduced Weight:
x 1.2
⮝ Anti-Armor:
x 1.5
⮝ Instigating:
x 0.5
⮝ Quad:
x 1.5
⮝ Vampire's:
x 1.2
⮝ */50/25   â„¹  
x 3.0
⮝ */E/*   â„¹  
x 16.0
⮝ V/FFR/*   â„¹  
x 1.2
💩 Hacked rolls
D/*/*
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Pipe Bolt-Action Pistol/Rifle
🔃Additional modifiers for Pipe Bolt-Action Pistol/Rifle
⮝ 25% increased Fire Rate:
x 0.25
⮝ Furious:
x 0.4
⮝ Item multiplier:
x 0.8
🔃Additional modifiers for Pipe Pistol/Rifle
🔃Additional modifiers for Pipe Pistol/Rifle
⮝ 25% VATS AP Cost:
x 2.0
⮝ Item multiplier:
x 0.8
🔃Additional modifiers for Pipe Revolver
🔃Additional modifiers for Pipe Revolver
⮝ 25% increased Fire Rate:
x 0.25
⮝ Furious:
x 0.4
⮝ Item multiplier:
x 2.0
🔃Additional modifiers for Plasma Gun/Rifle
🔃Additional modifiers for Plasma Gun/Rifle
⮝ Junkie's:
x 1.0
⮝ Vampire's:
x 2.5
⮝ AA/50/90   â„¹  
< 5000
⮝ AA/50/*   â„¹  
< 3000
💩 Hacked rolls
*/E/*
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Pump Action Shotgun
🔃Additional modifiers for Pump Action Shotgun
⮝ Junkie's:
x 1.0
⮝ Vampire's:
x 1.5
🚫 Ignored multipliers
25% Aiming Damage
⮝ Item multiplier:
x 1.2
🔃Additional modifiers for Radium Rifle
🔃Additional modifiers for Radium Rifle
⮝ 25% VATS AP Cost:
x 2.0
⮝ */E/*   â„¹  
x 1.0
⮝ Item multiplier:
x 3.0
🔃Additional modifiers for Railway Rifle
🔃Additional modifiers for Railway Rifle
⮝ 50% Critical Shot Damage:
x 1.1
⮝ 50% VATS hit chance:
x 1.1
⮝ Explosive:
x 0.8
⮝ Quad:
x 1.5
⮝ Q/50B/25   â„¹  
x 1.2
⮝ Q/50L/25   â„¹  
x 1.2
⮝ Q/*/25   â„¹  
x 2.0
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Salvaged Assaultron Head
🔃Additional modifiers for Salvaged Assaultron Head
⮝ 50% VATS hit chance:
x 0.5
⮝ Furious:
x 0.4
⮝ Quad:
x 3.0
⮝ Vampire's:
x 0.5
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 25% increased Fire Rate
💢 Legacy effects
Explosive
⮝ Item multiplier:
x 0.5
🔃Additional modifiers for Single Action Revolver
🔃Additional modifiers for Single Action Revolver
⮝ Furious:
x 0.4
⮝ Quad:
x 0.5
🚫 Ignored multipliers
25% increased Fire Rate
⮝ Item multiplier:
x 1.0
💩 Hacked rolls
*/*/*
⮝ Item multiplier:
x 0.8
🔃Additional modifiers for Submachine gun
🔃Additional modifiers for Submachine gun
⮝ Junkie's:
x 1.0
⮝ Vampire's:
x 2.0
⮝ J/FFR/*   â„¹  
x 1.0
⮝ Item multiplier:
x 1.5
🔃Additional modifiers for Tesla Rifle
🔃Additional modifiers for Tesla Rifle
⮝ 15% faster reload:
x 1.2
⮝ 25% increased Fire Rate:
x 2.0
⮝ Breaks 50% slower:
x 1.0
⮝ Junkie's:
x 1.0
⮝ Quad:
x 3.5
⮝ Two Shot:
x 1.2
⮝ Vampire's:
x 2.0
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage, Replenish 15 AP after kill
💢 Legacy effects
Explosive
⮝ Item multiplier:
x 2.0
🔃Additional modifiers for The Dragon
🔃Additional modifiers for The Dragon
⮝ 15% faster reload:
x 2.0
⮝ 25% VATS AP Cost:
x 0.8
⮝ 250 DR while reloading:
x 2.0
⮝ 90% Reduced Weight:
x 1.5
⮝ Bloodied:
x 1.5
⮝ Breaks 50% slower:
x 1.0
⮝ Explosive:
x 1.5
⮝ Furious:
x 0.4
⮝ Instigating:
x 2.0
⮝ Junkie's:
x 1.5
⮝ Vampire's:
x 0.7
💢 Legacy effects
25% increased Fire Rate, Last Shot
💩 Hacked rolls
D/*/*, Q/*/*
⮝ Item multiplier:
x 3.5
🔃Additional modifiers for The Fixer
🔃Additional modifiers for The Fixer
⮝ 25% Aiming Damage:
x 0.8
⮝ 25% VATS AP Cost:
x 1.5
⮝ Quad:
x 1.5
⮝ Q/50B/25   â„¹  
x 1.2
⮝ Q/50L/25   â„¹  
x 1.2
⮝ Q/*/25   â„¹  
x 2.0
💩 Hacked rolls
D/*/*
⮝ Item multiplier:
x 2.5
🔃Additional modifiers for Ultracite Gatling Laser
🔃Additional modifiers for Ultracite Gatling Laser
⮝ 90% Reduced Weight:
x 1.2
⮝ Instigating:
x 0.5
⮝ Vampire's:
x 2.2
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
Quad
💩 Hacked rolls
*/E/*
⮝ Item multiplier:
x 3.0
🔃Additional modifiers for Ultracite Laser Pistol/Rifle
🔃Additional modifiers for Ultracite Laser Pistol/Rifle
⮝ Junkie's:
x 1.0
⮝ Vampire's:
x 2.5
⮝ D/E/*   â„¹  
80000+
💢 Legacy effects
Explosive
⮝ Item multiplier:
x 1.0
⮝ Item multiplier:
x 0.7
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.7
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.6
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.1
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.7
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Chainsaw
🔃Additional modifiers for Chainsaw
⮝ Vampire's:
x 1.8
⮝ */*/*   â„¹  
x 1.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.7
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 2.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.8
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.8
🔃Additional modifiers for Drill
🔃Additional modifiers for Drill
⮝ Vampire's:
x 1.3
⮝ A/SS/STR   â„¹  
< 20000
⮝ AA/SS/STR   â„¹  
x 2.0
⮝ AA/SS/STR   â„¹  
< 15000
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.6
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.6
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.8
🔃Additional modifiers for Mr. Handy Buzz Blade
🔃Additional modifiers for Mr. Handy Buzz Blade
⮝ Vampire's:
x 1.2
⮝ */*/90   â„¹  
x 2.0
⮝ */SS/*   â„¹  
x 1.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 2.0
🔃Additional modifiers for Power Fist
🔃Additional modifiers for Power Fist
⮝ V/SS/STR   â„¹  
x 3.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.85
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.2
🔃Additional modifiers for Ripper
🔃Additional modifiers for Ripper
⮝ Vampire's:
x 1.2
⮝ */SS/*   â„¹  
x 1.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.2
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.2
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.7
🔃Additional modifiers for Shishkebab
🔃Additional modifiers for Shishkebab
⮝ */SS/90   â„¹  
x 2.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.0
🔃Additional modifiers for Shovel
🔃Additional modifiers for Shovel
⮝ 90% Reduced Weight:
x 3.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.6
🔃Additional modifiers for Super Sledge
🔃Additional modifiers for Super Sledge
⮝ mutslayer/SS/STR   â„¹  
< 2000
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 2.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 1.0
💢 Legacy effects
Stalkers
⮝ Item multiplier:
x 0.9
⮝ Item multiplier:
x 0.7
⮝ Item multiplier:
x 0.6
⮝ Item multiplier:
x 0.6
⮝ Item multiplier:
x 0.5
⮝ Item multiplier:
x 0.4
⮝ Item multiplier:
x 0.9
🔃Additional modifiers for Scout Armor
🔃Additional modifiers for Scout Armor
⮝ uny/ap/wpn   â„¹  
x 7.0
⮝ Item multiplier:
x 0.6
⮝ Item multiplier:
x 0.55

⮝ Anti-Armor
x 3.0
⮝ Aristocrat’s
x 1.6
⮝ Assassin's
x 0.5
⮝ Berserker's
x 1.4
⮝ Bloodied
x 3.2
⮝ Cursed
x 0.1
⮝ Double
x 1.2
⮝ Executioners
x 2.1
⮝ Exterminator's
x 0.5
⮝ Furious
x 1.3
⮝ Ghoul Slayer's
x 0.5
⮝ Gourmand’s
x 1.0
⮝ Hunter's
x 0.5
⮝ Instigating
x 1.2
⮝ Juggernaut’s
x 1.4
⮝ Junkie's
x 1.2
⮝ Medic's
x 0.75
⮝ Mutant Slayer's
x 0.8
⮝ Mutant's
x 1.6
⮝ Nocturnal
x 0.7
⮝ Quad
x 3.0
⮝ Stalkers
x 0.4
⮝ Suppressor's
x 0.5
⮝ Troubleshooter's
x 0.5
⮝ Two Shot
x 2.4
⮝ Vampire's
x 2.6
⮝ Zealot's
x 0.5
⮝ - no selection -
x 0.5
⮝ 25% Aiming Damage
x 0.6
⮝ 25% increased Fire Rate
x 2.6
⮝ 50% Bashing damage
x 0.6
⮝ 50% Critical Shot Damage
x 1.8
⮝ 50% VATS hit chance
x 1.2
⮝ 50% limb damage
x 0.9
⮝ Explosive
x 3.0
⮝ Last Shot
x 0.5
⮝ Replenish 15 AP after kill
x 1.0
⮝ - no selection -
x 0.3
⮝ 15% critical fill
x 1.5
⮝ 15% faster reload
x 1.5
⮝ 25% VATS AP Cost
x 1.5
⮝ 250 DR while reloading
x 0.45
⮝ 50 DR while aiming
x 0.4
⮝ 90% Reduced Weight
x 1.0
⮝ Agility +1
x 0.4
⮝ Breaks 50% slower
x 0.6
⮝ Chance for stealth field
x 0.45
⮝ Movement Speed
x 0.35
⮝ Perception +1
x 0.35
⮝ Anti-Armor
x 2.5
⮝ Aristocrat’s
x 1.2
⮝ Assassin's
x 0.5
⮝ Berserker's
x 0.9
⮝ Bloodied
x 2.8
⮝ Cursed
x 0.1
⮝ Executioners
x 1.2
⮝ Exterminator's
x 0.5
⮝ Furious
x 1.0
⮝ Ghoul Slayer's
x 0.5
⮝ Gourmand’s
x 1.0
⮝ Hunter's
x 0.5
⮝ Instigating
x 1.2
⮝ Juggernaut’s
x 1.1
⮝ Junkie's
x 1.0
⮝ Medic's
x 0.75