Welcome to FED76 Pricing Controls. Here you can propose changes to values in FED76 database.
This is now in BETA stage, and is not yet ready - I just want to incorporate your feedback as soon as possible - imprezobus
How to use this
First, it'd be great if you'd play around a moment with our Detailed Pricing. It'll give you an idea on how the numbers in this tool come together.

In short, the algorithm multiplies series of numbers together to produce the final output. There's a number for every weapon, every effect, and certain relationships (i.e. Quad on weapons with low magazine). If you change effect multiplier from i.e. 2.0 to 3.0, every roll with this effect will increase it's value 'to 3/2 of old value' or 'by 50%'.

If you're interested in seeing the impact of your changes live, you can add items to observed items list, and each change you'll apply will be reflected on them.

When you think you've reached a sweet spot, press "send", and the tool will prepare a wider list of rolls that would be affected by your changes. If you're satisfied with that list, copy the link to it and send it to us.

Finally, there are some special rules which are worth explaining:
🚫 Ignored Multipliers:
- These effects don't impact the prices of such items
Rules with caps icon:
- instead of regular calculated value, this flat value will be used.

💢 Legacy Effects:
- The things that can't be obtained anymore shouldn't be priced by an algorithm. Show it to people.
💩 Hacked items:
- We won't be pricing what should've been removed years ago. People who need them shud git gud instead 🖕
Known bugs and accepted feedback:
💥 Changing too many things at once causes whole thing to go boom. Try staying under 5 changes.
💥 There are no proper error messages if things go boom
💥 If something goes boom, the view that shows up after pressing "send proposition" doesn't display anything smart
💥 Changing values of special rules with 'caps icon' produces some irrelevant entries

👨‍💻 The logic to produce list of affected items based on your changes is not 100% finished
👨‍💻 There is no ability to add/remove special rules yet

💌 ✔️ Implement possibility to specify rolls you want to observe
💌 ✔️ Display changes to these items in 'real time' - before clicking "send proposition"

💥 - bugs, 👨‍💻 - not completed, 💌 - feedback from awesome people, ✔️ - implemented


Item multiplier:
x 0.3
🔃Additional modifiers for .44 Revolver
🔃Additional modifiers for .44 Revolver
25% increased Fire Rate:
x 0.8
TS/E/25   ℹ  
< 2500
TS/E/-   ℹ  
< 500
Item multiplier:
x 2.5
🔃Additional modifiers for .50 cal Machine Gun
🔃Additional modifiers for .50 cal Machine Gun
15% critical fill:
x 0.75
90% Reduced Weight:
x 1.5
Junkie's:
x 1.0
Quad:
x 1.2
AA/FFR/250   ℹ  
< 5000
AA/FFR/-   ℹ  
< 4000
🚫 Ignored multipliers
50% Critical Shot Damage
💢 Legacy effects
Double
Item multiplier:
x 0.5
🔃Additional modifiers for 10mm Pistol
🔃Additional modifiers for 10mm Pistol
25% VATS AP Cost:
x 1.5
Item multiplier:
x 0.6
🔃Additional modifiers for 10mm Submachine
🔃Additional modifiers for 10mm Submachine
Vampire's:
x 2.0
Item multiplier:
x 1.0
💩 Hacked rolls
*/E/*, D/*/*
Item multiplier:
x 0.5
🔃Additional modifiers for Assault Rifle
🔃Additional modifiers for Assault Rifle
25% VATS AP Cost:
x 1.5
Item multiplier:
x 1.6
🔃Additional modifiers for Auto Grenade Launcher
🔃Additional modifiers for Auto Grenade Launcher
15% critical fill:
x 0.5
50% VATS hit chance:
x 2.5
90% Reduced Weight:
x 1.5
Explosive:
x 0.1
Furious:
x 0.4
Two Shot:
x 3.0
💩 Hacked rolls
D/*/*, Q/*/*
Item multiplier:
x 0.3
🔃Additional modifiers for Black Powder Blunderbuss
🔃Additional modifiers for Black Powder Blunderbuss
15% faster reload:
x 2.0
250 DR while reloading:
x 2.0
90% Reduced Weight:
x 1.5
Breaks 50% slower:
x 1.0
Furious:
x 0.4
Instigating:
x 2.0
💢 Legacy effects
25% increased Fire Rate, Last Shot
💩 Hacked rolls
D/*/*, Q/*/*
Item multiplier:
x 0.3
🔃Additional modifiers for Black Powder Pistol
🔃Additional modifiers for Black Powder Pistol
15% faster reload:
x 2.0
250 DR while reloading:
x 2.0
90% Reduced Weight:
x 1.5
Breaks 50% slower:
x 1.0
Furious:
x 0.4
Instigating:
x 2.0
Vampire's:
x 0.5
💢 Legacy effects
25% increased Fire Rate, Last Shot
💩 Hacked rolls
D/*/*, Q/*/*
Item multiplier:
x 0.8
🔃Additional modifiers for Black Powder Rifle
🔃Additional modifiers for Black Powder Rifle
15% faster reload:
x 2.0
250 DR while reloading:
x 2.0
90% Reduced Weight:
x 1.5
Breaks 50% slower:
x 1.0
Furious:
x 0.4
Instigating:
x 2.0
Vampire's:
x 0.5
B/E/*   ℹ  
x 2.0
💢 Legacy effects
25% increased Fire Rate, Last Shot
💩 Hacked rolls
D/*/*, Q/*/*
Item multiplier:
x 1.0
🔃Additional modifiers for Bow
🔃Additional modifiers for Bow
25% VATS AP Cost:
x 0.75
Furious:
x 0.7
Vampire's:
x 0.5
🚫 Ignored multipliers
15% faster reload, 25% increased Fire Rate
💩 Hacked rolls
*/E/*
Item multiplier:
x 0.6
🔃Additional modifiers for Broadsider
🔃Additional modifiers for Broadsider
25% VATS AP Cost:
x 1.5
50% Critical Shot Damage:
x 1.5
50% VATS hit chance:
x 2.5
90% Reduced Weight:
x 2.5
Explosive:
x 0.1
Furious:
x 0.4
Two Shot:
x 2.5
TS/50/25   ℹ  
x 1.5
TS/50H/25   ℹ  
x 2.0
TS/Hit/250   ℹ  
< 5000
TS/Hit/-   ℹ  
< 1000
🚫 Ignored multipliers
15% critical fill
💢 Legacy effects
Last Shot
Item multiplier:
x 1.0
🔃Additional modifiers for Combat Rifle
🔃Additional modifiers for Combat Rifle
25% VATS AP Cost:
x 2.0
Item multiplier:
x 1.2
🔃Additional modifiers for Combat Shotgun
🔃Additional modifiers for Combat Shotgun
Junkie's:
x 1.0
Quad:
x 2.0
Vampire's:
x 2.0
🚫 Ignored multipliers
25% Aiming Damage
Item multiplier:
x 1.1
🔃Additional modifiers for Compound Bow
🔃Additional modifiers for Compound Bow
25% VATS AP Cost:
x 0.75
Furious:
x 0.7
Vampire's:
x 0.5
🚫 Ignored multipliers
15% faster reload, 25% increased Fire Rate
💩 Hacked rolls
*/E/*
Item multiplier:
x 0.2
🔃Additional modifiers for Crossbow
🔃Additional modifiers for Crossbow
25% increased Fire Rate:
x 0.25
Furious:
x 0.4
💢 Legacy effects
15% faster reload, Quad
💩 Hacked rolls
*/E/*
Item multiplier:
x 0.6
🔃Additional modifiers for Cryolator
🔃Additional modifiers for Cryolator
25% VATS AP Cost:
x 0.75
50% VATS hit chance:
x 0.5
90% Reduced Weight:
x 2.0
Furious:
x 0.8
Instigating:
x 0.8
Quad:
x 2.0
Two Shot:
x 2.5
🚫 Ignored multipliers
15% critical fill, 50% Critical Shot Damage
💢 Legacy effects
Explosive
Item multiplier:
x 0.6
🔃Additional modifiers for Double-barrel shotgun
🔃Additional modifiers for Double-barrel shotgun
25% increased Fire Rate:
x 0.5
Furious:
x 0.4
Quad:
x 4.5
Vampire's:
x 1.2
🚫 Ignored multipliers
25% Aiming Damage
Item multiplier:
x 2.5
🔃Additional modifiers for Enclave Plasma Gun/Rifle
🔃Additional modifiers for Enclave Plasma Gun/Rifle
Vampire's:
x 2.0
V/FFR/*   ℹ  
x 1.4
💩 Hacked rolls
*/E/*, D/*/*
Item multiplier:
x 0.3
🔃Additional modifiers for Fat Man
🔃Additional modifiers for Fat Man
25% VATS AP Cost:
x 0.75
90% Reduced Weight:
x 3.0
Explosive:
x 0.1
Furious:
x 0.4
Two Shot:
x 8.0
🚫 Ignored multipliers
15% critical fill
💢 Legacy effects
25% increased Fire Rate, Last Shot, Last Shot
Item multiplier:
x 0.8
🔃Additional modifiers for Flamer
🔃Additional modifiers for Flamer
25% VATS AP Cost:
x 0.75
90% Reduced Weight:
x 2.0
Instigating:
x 0.8
Junkie's:
x 1.0
🚫 Ignored multipliers
15% critical fill, 50% Critical Shot Damage
💢 Legacy effects
Double, Explosive
💩 Hacked rolls
Q/E/*
Item multiplier:
x 0.3
🔃Additional modifiers for Gamma Gun
🔃Additional modifiers for Gamma Gun
25% VATS AP Cost:
x 0.75
25% increased Fire Rate:
x 2.0
Quad:
x 5.0
Two Shot:
x 1.2
Q/FFR/*   ℹ  
x 1.0
🚫 Ignored multipliers
15% critical fill, 50% Critical Shot Damage
💩 Hacked rolls
*/E/*
Item multiplier:
x 1.0
🔃Additional modifiers for Gatling Gun
🔃Additional modifiers for Gatling Gun
50% VATS hit chance:
x 0.5
90% Reduced Weight:
x 1.2
🚫 Ignored multipliers
25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
Double
Item multiplier:
x 1.2
🔃Additional modifiers for Gatling Laser
🔃Additional modifiers for Gatling Laser
90% Reduced Weight:
x 1.2
Instigating:
x 0.5
Vampire's:
x 2.2
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
Double, Explosive, Quad
Item multiplier:
x 2.0
🔃Additional modifiers for Gatling Plasma
🔃Additional modifiers for Gatling Plasma
90% Reduced Weight:
x 1.2
Instigating:
x 0.5
Junkie's:
x 1.0
Vampire's:
x 2.2
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
Double, Explosive, Quad
Item multiplier:
x 1.2
🔃Additional modifiers for Gauss Rifle
🔃Additional modifiers for Gauss Rifle
25% increased Fire Rate:
x 0.3
Furious:
x 0.4
💢 Legacy effects
Explosive
Item multiplier:
x 3.0
🔃Additional modifiers for Handmade Rifle
🔃Additional modifiers for Handmade Rifle
25% VATS AP Cost:
x 1.5
50% Bashing damage:
x 2.0
Quad:
x 1.5
Q/50B/25   ℹ  
x 1.5
Q/50L/25   ℹ  
x 1.2
Q/*/25   ℹ  
x 2.0
Item multiplier:
x 0.8
🔃Additional modifiers for Harpoon Gun
🔃Additional modifiers for Harpoon Gun
25% increased Fire Rate:
x 0.3
Furious:
x 0.4
Quad:
x 3.0
Vampire's:
x 0.8
💢 Legacy effects
Double, Explosive, Last Shot
Item multiplier:
x 1.2
🔃Additional modifiers for Hunting Rifle
🔃Additional modifiers for Hunting Rifle
25% increased Fire Rate:
x 0.5
Furious:
x 0.4
Instigating:
x 1.2
Vampire's:
x 0.5
Item multiplier:
x 0.8
🔃Additional modifiers for Laser Gun/Rifle
🔃Additional modifiers for Laser Gun/Rifle
Junkie's:
x 1.0
Vampire's:
x 2.5
D/E/*   ℹ  
82000+
💢 Legacy effects
Explosive
Item multiplier:
x 1.3
🔃Additional modifiers for Lever-Action Rifle
🔃Additional modifiers for Lever-Action Rifle
25% increased Fire Rate:
x 0.8
Furious:
x 0.8
Instigating:
x 1.5
Item multiplier:
x 3.0
🔃Additional modifiers for Light Machine Gun
🔃Additional modifiers for Light Machine Gun
90% Reduced Weight:
x 2.0
Instigating:
x 0.7
Junkie's:
x 1.0
Quad:
x 1.5
💢 Legacy effects
Double
Item multiplier:
x 0.3
🔃Additional modifiers for M79 Grenade Launcher
🔃Additional modifiers for M79 Grenade Launcher
15% critical fill:
x 0.5
90% Reduced Weight:
x 2.5
Explosive:
x 0.1
Furious:
x 0.4
Two Shot:
x 2.0
🚫 Ignored multipliers
25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
25% increased Fire Rate, Last Shot, Last Shot
💩 Hacked rolls
Q/*/*
Item multiplier:
x 1.3
🔃Additional modifiers for Minigun
🔃Additional modifiers for Minigun
25% increased Fire Rate:
x 2.0
50% Bashing damage:
x 2.0
90% Reduced Weight:
x 1.5
Explosive:
x 1.2
Instigating:
x 0.5
Vampire's:
x 1.5
B/E/250   ℹ  
< 4500
B/E/-   ℹ  
< 2500
TS/33/*   ℹ  
x 1.0
TS/50B/*   ℹ  
x 1.0
TS/50L/*   ℹ  
x 1.0
V/50B/*   ℹ  
x 4.0
V/E/*   ℹ  
x 1.6
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage, 50% VATS hit chance
💢 Legacy effects
Double
Item multiplier:
x 0.3
🔃Additional modifiers for Missile Launcher
🔃Additional modifiers for Missile Launcher
25% VATS AP Cost:
x 0.75
25% increased Fire Rate:
x 0.25
50% VATS hit chance:
x 0.5
90% Reduced Weight:
x 2.0
Explosive:
x 0.1
Furious:
x 0.4
Two Shot:
x 2.0
🚫 Ignored multipliers
15% critical fill, 50% Critical Shot Damage
💢 Legacy effects
Last Shot
💩 Hacked rolls
Q/*/*
Item multiplier:
x 1.0
🔃Additional modifiers for Pepper Shaker
🔃Additional modifiers for Pepper Shaker
15% critical fill:
x 0.7
25% VATS AP Cost:
x 0.8
50% Critical Shot Damage:
x 0.8
50% VATS hit chance:
x 0.8
90% Reduced Weight:
x 1.2
Anti-Armor:
x 1.5
Instigating:
x 0.5
Quad:
x 1.5
Vampire's:
x 1.2
*/50/25   ℹ  
x 3.0
*/E/*   ℹ  
x 16.0
V/FFR/*   ℹ  
x 1.2
💩 Hacked rolls
D/*/*
Item multiplier:
x 0.7
🔃Additional modifiers for Pipe Bolt-Action Pistol/Rifle
🔃Additional modifiers for Pipe Bolt-Action Pistol/Rifle
25% increased Fire Rate:
x 0.25
Furious:
x 0.4
Item multiplier:
x 0.6
🔃Additional modifiers for Pipe Pistol/Rifle
🔃Additional modifiers for Pipe Pistol/Rifle
25% VATS AP Cost:
x 2.0
Item multiplier:
x 0.6
🔃Additional modifiers for Pipe Revolver
🔃Additional modifiers for Pipe Revolver
25% increased Fire Rate:
x 0.25
Furious:
x 0.4
Item multiplier:
x 1.5
🔃Additional modifiers for Plasma Gun/Rifle
🔃Additional modifiers for Plasma Gun/Rifle
Junkie's:
x 1.0
Vampire's:
x 2.5
AA/50/90   ℹ  
< 5000
AA/50/*   ℹ  
< 3000
💩 Hacked rolls
*/E/*
Item multiplier:
x 0.7
🔃Additional modifiers for Pump Action Shotgun
🔃Additional modifiers for Pump Action Shotgun
Junkie's:
x 1.0
Vampire's:
x 1.5
🚫 Ignored multipliers
25% Aiming Damage
Item multiplier:
x 0.5
🔃Additional modifiers for Radium Rifle
🔃Additional modifiers for Radium Rifle
25% VATS AP Cost:
x 2.0
*/E/*   ℹ  
x 1.0
Item multiplier:
x 3.0
🔃Additional modifiers for Railway Rifle
🔃Additional modifiers for Railway Rifle
50% Critical Shot Damage:
x 1.1
50% VATS hit chance:
x 1.1
Explosive:
x 1.2
Quad:
x 1.5
Q/50B/25   ℹ  
x 1.2
Q/50L/25   ℹ  
x 1.2
Q/*/25   ℹ  
x 2.0
Item multiplier:
x 0.4
🔃Additional modifiers for Salvaged Assaultron Head
🔃Additional modifiers for Salvaged Assaultron Head
50% VATS hit chance:
x 0.5
Furious:
x 0.4
Quad:
x 3.0
Vampire's:
x 0.5
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 25% increased Fire Rate
💢 Legacy effects
Explosive
Item multiplier:
x 0.2
🔃Additional modifiers for Single Action Revolver
🔃Additional modifiers for Single Action Revolver
Furious:
x 0.4
Quad:
x 0.5
🚫 Ignored multipliers
25% increased Fire Rate
Item multiplier:
x 1.0
💩 Hacked rolls
*/*/*
Item multiplier:
x 0.8
🔃Additional modifiers for Submachine gun
🔃Additional modifiers for Submachine gun
Junkie's:
x 1.0
Vampire's:
x 2.0
J/FFR/*   ℹ  
x 1.0
Item multiplier:
x 1.1
🔃Additional modifiers for Tesla Rifle
🔃Additional modifiers for Tesla Rifle
15% faster reload:
x 1.2
25% increased Fire Rate:
x 2.0
Breaks 50% slower:
x 1.0
Junkie's:
x 1.0
Quad:
x 3.5
Two Shot:
x 1.2
Vampire's:
x 2.0
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage, Replenish 15 AP after kill
💢 Legacy effects
Explosive
Item multiplier:
x 1.5
🔃Additional modifiers for The Dragon
🔃Additional modifiers for The Dragon
15% faster reload:
x 2.0
25% VATS AP Cost:
x 0.8
250 DR while reloading:
x 2.0
90% Reduced Weight:
x 1.5
Bloodied:
x 1.5
Breaks 50% slower:
x 1.0
Explosive:
x 1.5
Furious:
x 0.4
Instigating:
x 2.0
Junkie's:
x 1.5
Vampire's:
x 0.7
💢 Legacy effects
25% increased Fire Rate, Last Shot
💩 Hacked rolls
D/*/*, Q/*/*
Item multiplier:
x 3.0
🔃Additional modifiers for The Fixer
🔃Additional modifiers for The Fixer
25% Aiming Damage:
x 0.8
25% VATS AP Cost:
x 1.5
Quad:
x 1.5
Q/50B/25   ℹ  
x 1.2
Q/50L/25   ℹ  
x 1.2
Q/*/25   ℹ  
x 2.0
💩 Hacked rolls
D/*/*
Item multiplier:
x 2.0
🔃Additional modifiers for Ultracite Gatling Laser
🔃Additional modifiers for Ultracite Gatling Laser
90% Reduced Weight:
x 1.2
Instigating:
x 0.5
Vampire's:
x 2.2
🚫 Ignored multipliers
15% critical fill, 25% VATS AP Cost, 50% Critical Shot Damage
💢 Legacy effects
Quad
💩 Hacked rolls
*/E/*
Item multiplier:
x 0.8
🔃Additional modifiers for Ultracite Laser Pistol/Rifle
🔃Additional modifiers for Ultracite Laser Pistol/Rifle
Junkie's:
x 1.0
Vampire's:
x 2.5
D/E/*   ℹ  
80000+
💢 Legacy effects
Explosive
Item multiplier:
x 0.8
Item multiplier:
x 0.6
💢 Legacy effects
Stalkers
Item multiplier:
x 0.6
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 1.4
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
Item multiplier:
x 1.0
🔃Additional modifiers for Chainsaw
🔃Additional modifiers for Chainsaw
Vampire's:
x 1.8
*/*/*   ℹ  
x 1.0
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.9
💢 Legacy effects
Stalkers
Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
Item multiplier:
x 1.5
💢 Legacy effects
Stalkers
Item multiplier:
x 1.5
💢 Legacy effects
Stalkers
Item multiplier:
x 0.8
🔃Additional modifiers for Drill
🔃Additional modifiers for Drill
Vampire's:
x 1.3
A/SS/STR   ℹ  
< 20000
AA/SS/STR   ℹ  
x 2.0
AA/SS/STR   ℹ  
< 15000
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.7
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.4
💢 Legacy effects
Stalkers
Item multiplier:
x 1.1
💢 Legacy effects
Stalkers
Item multiplier:
x 0.6
🔃Additional modifiers for Mr. Handy Buzz Blade
🔃Additional modifiers for Mr. Handy Buzz Blade
Vampire's:
x 1.2
*/*/90   ℹ  
x 2.0
*/SS/*   ℹ  
x 1.0
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.4
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
Item multiplier:
x 0.4
💢 Legacy effects
Stalkers
Item multiplier:
x 1.6
🔃Additional modifiers for Power Fist
🔃Additional modifiers for Power Fist
V/SS/STR   ℹ  
x 3.0
💢 Legacy effects
Stalkers
Item multiplier:
x 0.7
💢 Legacy effects
Stalkers
Item multiplier:
x 0.8
🔃Additional modifiers for Ripper
🔃Additional modifiers for Ripper
Vampire's:
x 1.2
*/SS/*   ℹ  
x 1.0
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 1.0
💢 Legacy effects
Stalkers
Item multiplier:
x 0.7
💢 Legacy effects
Stalkers
Item multiplier:
x 1.0
💢 Legacy effects
Stalkers
Item multiplier:
x 0.6
🔃Additional modifiers for Shishkebab
🔃Additional modifiers for Shishkebab
*/SS/90   ℹ  
x 2.0
💢 Legacy effects
Stalkers
Item multiplier:
x 0.8
🔃Additional modifiers for Shovel
🔃Additional modifiers for Shovel
90% Reduced Weight:
x 3.0
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.9
💢 Legacy effects
Stalkers
Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
Item multiplier:
x 0.6
💢 Legacy effects
Stalkers
Item multiplier:
x 1.4
🔃Additional modifiers for Super Sledge
🔃Additional modifiers for Super Sledge
mutslayer/SS/STR   ℹ  
< 2000
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 1.8
💢 Legacy effects
Stalkers
Item multiplier:
x 0.5
💢 Legacy effects
Stalkers
Item multiplier:
x 0.3
💢 Legacy effects
Stalkers
Item multiplier:
x 0.8
💢 Legacy effects
Stalkers
Item multiplier:
x 0.7
Item multiplier:
x 0.6
Item multiplier:
x 0.5
Item multiplier:
x 0.5
Item multiplier:
x 0.4
Item multiplier:
x 0.3
Item multiplier:
x 0.7
🔃Additional modifiers for Scout Armor
🔃Additional modifiers for Scout Armor
uny/ap/wpn   ℹ  
x 7.0
Item multiplier:
x 0.4
Item multiplier:
x 0.4

Anti-Armor
x 3.0
Aristocrat’s
x 1.0
Assassin's
x 0.5
Berserker's
x 1.0
Bloodied
x 3.2
Cursed
x 0.1
Double
x 1.1
Executioners
x 1.4
Exterminator's
x 0.4
Furious
x 1.1
Ghoul Slayer's
x 0.4
Gourmand’s
x 0.8
Hunter's
x 0.4
Instigating
x 1.0
Juggernaut’s
x 1.2
Junkie's
x 1.0
Medic's
x 0.75
Mutant Slayer's
x 0.6
Mutant's
x 1.4
Nocturnal
x 0.6
Quad
x 2.9
Stalkers
x 0.3
Suppressor's
x 0.5
Troubleshooter's
x 0.4
Two Shot
x 2.2
Vampire's
x 2.2
Zealot's
x 0.4
- no selection -
x 0.5
25% Aiming Damage
x 0.4
25% increased Fire Rate
x 2.6
50% Bashing damage
x 0.6
50% Critical Shot Damage
x 1.6
50% VATS hit chance
x 1.0
50% limb damage
x 0.9
Explosive
x 4.0
Last Shot
x 0.5
Replenish 15 AP after kill
x 1.0
- no selection -
x 0.3
15% critical fill
x 1.3
15% faster reload
x 1.5
25% VATS AP Cost
x 1.5
250 DR while reloading
x 0.4
50 DR while aiming
x 0.3
90% Reduced Weight
x 1.0
Agility +1
x 0.35
Breaks 50% slower
x 0.6
Chance for stealth field
x 0.4
Movement Speed
x 0.3
Perception +1
x 0.3
Anti-Armor
x 2.5
Aristocrat’s
x 1.2
Assassin's
x 0.5
Berserker's
x 0.9
Bloodied
x 2.8
Cursed
x 0.1
Executioners
x 1.2
Exterminator's
x 0.4
Furious
x 1.0
Ghoul Slayer's
x 0.4
Gourmand’s
x 0.8
Hunter's
x 0.4
Instigating
x 1.0
Juggernaut’s
x 1.1
Junkie's
x 1.0
Medic's
x 0.75