How things stack
Some interesting stacking descriptions
impre
Jan 05, 2020
Movement Speed: There's a MS cap in the game, and the base character speed + speed demon mutation are reaching this cap. Power Armors reduce the base character MS, speed demon is pretty much mandatory for everyone, hence, the movement-speed related perk cards or legendary effects only have any value when used in Power Armor. Weight reduction: The cap on how much weight can be reduced is 90%. This means that full set of weapon weight reduction armor, 5 pieces each reducing by 20%, will reduce only 90% of total weight. NPC Trading: The maximum charisma for barter purposes is 25, and there's no benefit afterwards. Hard Bargain perk increases your charisma for barter purposes by 3, up to 9 at 3*. Explosive negation: Experiments performed by me to determine if Fireproof gives any advantage when combined with Dense armor mod have shown both that it helps and it doesn't, depending on when I tested it. It seems to be one of those things that are fluid during the patching. AP cost negation: stacks directly with cap at 100% - you can negate all the VATS AP cost of shooting some weapons.

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The game is often being adjusted under the hood, and to have precise results, its necessary to periodically retest everything. If there's something that you think should be retested, or you want to share:

Article by imprezobus