An Introduction to Fallout76
Info status: Published | Jan. 5, 2020, 2:16 p.m.
Fallout76 Regions MapUpon dying, you lose all the junk items you have on you - which means that if you have just stored them in your stashbox, the death is mostly inconsequential. Stash often, be aware how much stuff you have on you, and plan accordingly. There are certain locations that will help you find other in-game locations. If you get to the top of observational towers, stand near the fence and look on the horizon, you'll see "survey area" action that will save nearby locations on map. All the "command centers" and train stations tend to have some maps in them. Upon inspecting pins on those map, you can learn positions of other locations.
Watchtower, inspect the horizon
Inspect the pins, Photos: Dworkop_elo
Photo: DownInnMexicoFirst phase of the training is that you're racing to level 31. At level 30, you unlock Starched Genes perk, at level 31 you max it. This perk allows you to "freeze" your mutation status. More info about mutations is here, but in short, what you need to know now is that if you mutate smartly, you get way more efficient, and training your character becomes easier as you're now able to reach elevated locations where no feral might reach you. The UI in Fallout 76 is... eccentric. Be aware that there are certain options often displayed in the bottom, quite easy to overlook, quite often critical. For example, when you level up, you first select the special stat you want to boost, and then select the perk. You don't have to pick a perk card from the special you just took, you can change the perk card filtration with the buttons denoted on the bottom. It took me forty levels to realise that. Don't waste your time on perfecting your CAMP until you reach higher levels. You'll want to learn the map, understand the benefits, form precise expectations, or unleash artistic freedom - for the last one, your tools are initially quite limited, and tying yourself to the ground will not help you. Instead, build an ugly hanging abomination that starts with 1x1 foundation block and then stairs, then place the tools that you need above, and decorate it with turrets. I had my CAMPs over various deathclaws nests thorough initial phase of the game. These uglies needed hundreds of bullets, but I wasn't spending them, the turrets have free ammo. Each time I returned home I had free deathclaw meal, some resources, some experience.