Nuclear Winter - Basics
52-player PvP Battle Royale mode
Adeshal
Jul 27, 2020
"I see the guy but I can't VATS him"
A word about sneaking
impre
Jan 22, 2020

Notice: Historically, sneak has been one of the features of the game that we're broken as a side effect of other changes many times. Because of that, how exactly is sneak stuff effective all depends on the patch. There have been ones where sneak stuff gave nothing, there were ones where achieving maximum sneak had no requirements (just crouch), we'...

"Drugs are bad m'kay"
The guide to effective chemical dependency (aka Junkies) playstyle
impre
Jan 05, 2020

If you want to benefit from Junkies prefix, you need to suffer withdrawal symptoms. You suffer withdrawal symptoms when you're addicted and not under influence of your preferred substance. This means if you're addicted to psycho, you won't get bonus to Junkies if you're under Psycho. The maximum value of Junkies buff is 50%, and it receives 10% ...

"What is range"
Critical info about dealing damage
impre
Jan 05, 2020

Curious how to understand the games distances and how ranges work? Looking at the damage numbers dropoff, it seems that whatever the "range" parameter means, is mostly bullshit number just to denote that you gain or you lose. There are four main distances in the game. The minimum - up to 10 meters (check this out if you want to learn how to...

"Four Leaf Clover or Critical Savvy"
Maximising the critical hit frequency
impre
Jan 05, 2020

If you have around 15 luck, and you shoot some target without any critical frequency perks in your build your critical rate is 1/4 - meaning that you use 3 shots to load the critical bar, then the fourth shot is critical. If you add in Critical Savvy level 3, your critical hit rate will drop to 1/3 - two shots to load, then crit. If you have mo...

"To VATS or not to VATS"
Autoaim in PvP?
impre
Jan 05, 2020

This is an RPG game disguised as a shooter. As such, it contains item synergies that allow to take multiple headshots with barely a scratch, which is in no way reasonable for an FPS. The balance mechanic that answers some of these synergies, the great equalizer, is VATS. It creates a division between competition-oriented players, as for some, th...

The greatest swagger in the game is the stagger
A word on crowd control effects
impre
Jan 05, 2020

While the stagger mechanic is barely described, it's one of the most important in the game, and it can be summarised as "stun that also removes protective effects". As such, each time you manage to stagger your opponent, you're being given a short time window where you can fight and they barely. Because of this, Stagger forms the foundation o...

Not being blown to pieces 101
Negating explosive damage
impre
Jan 05, 2020

A significant chunk of the game's greatest dangers are explosive. Starting from universal world destroyers aka. explosive cars, through rockets, grenades and ridiculous explosive turrets, up to scorched beasts ranged attacks and the explosive spam other players will share with you, things that go boom are one of the most potent challenges before yo...

The PvP damage cap in practice
Or what does the '110' actually mean
impre
Jan 05, 2020

In an attempt to regulate the damages the players did to one another, Bethesda has implemented maximum PvP damage cap. Initially it took value of 190, right now it sits at 110. Players that were used to dealing 500 damage per hit learned that now they can deal maximum 190 per hit, and instantly, lot of them began to think "well its per hit so if...

The more the merrier
Perk card sharing guide
impre
Jan 05, 2020

Its assumed in this article that you know the foundations of perk card sharing in Fallout 76. Here you'll instead learn how to maximise your output as a team with practical examples. So if you're after building a team that mathematically outperforms its competition, it's necessary to arrange it well. The first step is to notice how much charism...

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Disclaimer

The game is often being adjusted under the hood, and to have precise results, its necessary to periodically retest everything. If there's something that you think should be retested, or you want to share: